I’m using:
- KenShape 1.3.0
- Unity 2019.4.17f1
Export model created in KenShape with following settings:
Export type: Model
Export format: FBX
Texture: Atlas
Optimize: Off
Select model and texture, then drag&drop them to unity at once
Open imported texure settings in Unity, and change: Filter Mode to Point, Compression to None, and click Apply.
Now, when you will add imported model to the scene, it will have correct colors on it